Ship classes with very high Rocket Launcher counts are often ship classes which assume broadsides, like the Cruisers. This does not however mean that a ship that has the maximum number of Turrets should also have the maximum number of Rocket Launchers. For example, if you are preparing a large PvP battle and you want both sides to have X Frigates, Y Cruisers, and Z Battleships now you will be able to point to some guidelines to help balance those designs against each other.ĭISCLAIMER: Classifications list weapon types in ranges from minimum to maximum. This is okay, and intended.Ģ.) To provide guidelines for players to design ships which are competitive and can be balanced against each other for prepared battles. This is intentional, and ships may end up qualifying for multiple classes or appearing to be hybrids between two or more classes. This means mass ranges and weapon layout descriptions will have overlap between classes described. What this means is that while every classification described is based on a real-world ship classification, each one may differ in significant ways from their real-world counterparts.Īdditionally, the guidelines presented here serve two purposes:ġ.) To provide players with flexible descriptions that allow them to name their ships as they like. Ship classifications used in this guide are drawn from real-world naval terminologies and then adapted to strategies and realities which exist in-game in Space Engineers. Not planning any updates for the near future
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